Templates

These are templates!

Basic Table Building Blocks
Color Palette

For easy reference

Table Base

The basic building blocks of the table are a header, row, and end.

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Sorting Header

By changing the header line, you can have a sorting table.

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'Deciding width for each column' You can add "|width=(number)px" into the row section

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Example:

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Quotes
Example

Quote Tables
label = category of quote (e.g. 'Regular','Marriage', or 'Events')  title = event date  quote = the quote in question

Example:

Mail Tables
sender = sender and prerequisite (Kristoff's 6-heart event)  subject = title  body = the body of the letter

Example:

Spoiler Tables
label = Title  spoiler = Contents of spoiler

Example:

Main Article
Main Article

Example:

Icons
See Template:NPC,Template:NPCVanilla, and Template:Icon for comprehensive list of icons.

Icon without link
Downtown Zuzu Characters

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Vanilla characters

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Icon with link
Downtown Zuzu Characters

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Vanilla characters

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Schedule
The word "Schedule" is added in front of "TableRow" to differentiate this from other table row templates.

bg color = add in the #hex color for the background on the collapsible button

Season = label text and emoji 🌸

Time = Time of where the character is

Location = Where they are

Syntax

Result

Other Variations
Summer

Fall

Winter

Rain

Special days

Marriage The marriage schedule can also be used if characters have Monday-Sunday schedules with no seasonal variations. This table adds a new row for each day of the week. In the case of a year-round schedule, replace the diamond emoji and "Marriage" with "Year-Round".

Heart Icons
Red Heart

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Black Heart

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Half Heart

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Heart Events Data
Just put "Hearts" in front of Table Start, so it becomes Hearts: 

Result: Hearts: 

Spoilers
Insert wherever necessary.

Site Navigation
Insert these templates at the bottom of relevant pages.

Characters

Locations

Objects

Gameplay

Items
See Template:Recipe, Template:Recipes, Template:RecipeRow, Template:RecipeRow/NoRecipe

In conjunction with Template:Description, Template:Edibility, Template:Quality, Template:ParseInputValues, ParseInputQuality, Template:Italics

Gift Tables
In Template:GiftsTableRow/data, there are a number of variables that are invisible. You can make template tables, much like Template:ConsumablesTableRow to pick which data you want to use to make more. Very useful. Invisible variables: restores = how much health is restored price = Sell price SancPrice = Sanctuary price StallPrice = Sanctuary Stall price UnderPrice = Zuzu Underground price CafePrice = HQ Cafe price